C++ Game Developer

  • Strong C++ Programming – Proficient in writing clean, efficient, and maintainable C++ code while adhering to core guidelines and best practices.

  • Unreal Engine 5 Experience – Extensive experience working with both C++ and Blueprints for gameplay programming and systems development like animations AI, etc.

  • Software Design Patterns – Strong understanding of software architecture and design patterns, with the ability to apply them effectively in game development.

  • AI & Behavior Trees – Experience designing and implementing AI behaviors using behavior trees and other AI techniques

  • Unity & C# Development – Skilled in Unity game development, C# scripting and game mechanics implementation

  • 2D Game Development – Proficient in creating 2D games, with experience using Unreal Engine’s Paper2D framework

  • Independent & Team-Oriented Work Ethic – Self-motivated with a strong work ethic, capable of working independently and collaborating within a team

C++/C# Projects

Explore my C++ game development projects and creative works developed throughout my journey as a game dev

In silent Leaps
Climbing System
Zombie Killer
Pacman and Qbert Custom Engine

RPG

Game Jams

Bird game

My Speciality and what I love doing most is Animation programming

Souls like combat game
Combo System

Vaulting System
Assasination System

In Silent Leaps is a group project developed in Unity, where the player controls a divine creature attempting to escape a forest. The game features rhythmic tree-hopping, precise movement, and a dynamic skill-tree system. Players must flee from eerie creatures, gather resources, and master the rhythms of the Great Forests while preparing for an impending threat. In this fast-paced roguelike, players hop, swing, and leap from tree to tree as huge swarms of eerie creatures chase them down. They must sneak between hidden horrors, scout for strange resources, and manipulate the forest itself on their journey to reshape themselves and face their inner demons head-on.

This project is still in development by my colleagues which decided to create their own indie Studio

In Form Frenzy, teamwork is key. One player controls the upper part of the character, while the other controls the bottom part. Together, you'll navigate through increasingly challenging shapes that will test your coordination and reflexes. Inspired by the chaotic fun of 'Hole in the Wall' and the high-speed action of 'Wipeout,' Form Frenzy promises endless laughter and excitement.

it is available on itch.io to play

One of my first tastes to unreal engine where I learned various important skills and applied my c++ knowledge in a more engaging way,the game includes a patrolling Ai behavior , directional hit movement using the dot and cross product,capabilities of collecting treasures.

This game is heavily inspired by Souls-like titles, aiming to recreate the challenging and strategic combat feel of games like Dark Souls 3. It features mechanics like target locking, rolling, and stamina-based movement, making every fight feel deliberate and rewarding. The enemy AI is built using behavior trees, allowing for dynamic and unpredictable encounters. Combat requires patience, timing, and skill, staying true to the tough but fair design that makes the genre so engaging.

I built my own 2D game engine using SDL2 and recreated Qbert and Pac-Man to test its features. The engine handles rendering, input, and collision detection, while the games showcase mechanics like tile-based movement and AI behavior. This project was a fun challenge that let me dive deep into engine architecture

lerp the character Position and rotation over time using a timeline, for smooth interpolation

Climbing System Code Sample

Make a line trace to determine if we hit object in front of us

Calculate the character target rotation taking into the account the vector opposite to the normal

Every year, our school holds a 48-hour game jam where we race against the clock to make a game from scratch. Here’s what I came up with over the last three years!

Directional Hit React(dot and cross product)

Unreal Paper 2D framework
Form Frenzy